From a previous post, I talked about one off bugs: https://shizen008.wordpress.com/2012/01/18/one-off-bugs/#respond
This is based on bugs that I have encountered or looked at in Bugzilla. Turns out that perhaps if I had done a little more investigation, I would have found out the reasoning which is described here:
A developer once told me that using too many try catches are bad. It had to do with it being inefficient and also it becomes harder to debug things when everything is getting thrown and you’re not really sure what is causing the throw.
I guess in this case, it’s safe?
To give you some context, I am referring to bug 723495